![]() ![]() Instead of going directly across the second girder go up the pipe to the left first where you can find a chest containing a Healing Carcanet Accessory. At the top you will have a short cutscene with dialogue between Yuffie and Sonon, then you can throw your weapon at the hanging girders above to make a bridge to progress further. Follow the path across the two swing spots to a platform where you can find a Time Materia, then take the pole back down to the lower floor. Here you want to take the left pipe (when looking at the terminal) first to obtain an item. When you are ready to continue you can go up the pipes again leading towards the generator. » Final Fantasy 7 (VII) Remake Shinra Box Buster Challenge Guide When back in the large main room there is another terminal to interact with to turn the power on for this floor.Įntering the newly opened door opposite the terminal leads you to the Shinra Box Buster Challenge course where you can obtain a set of Materia as rewards from two different Box Buster courses similar to those in the main game story. ![]() Continue through the doorway into another hallway where you can find a purple chest containing the Djinn Staff Weapon for Sonon. After enough damage is health the pilot may eject and you are fighting an Enhanced Magitrooper, but they can be made quick work of solo between Yuffie and Sonon. These don’t have a specific weakness, but when they do certain attacks you can target the armor core to deal increased damage if needed. When they are defeated follow the linear path along the walkway and across the two grab points.Īn Armored Magitrooper will drop down on an elevator. These like main game are weak to Fire attacks, so use those to take them out quickly. Take an immediate left up the short flight of stairs to find a chest that contains the Volant Armlet Armor.Ĭontinue into the next room where you will need to fight a couple of 3-C Soldier Operators. Go across the path to the dead end on the east side of the room to find a chest that will contain the Ribbon Accessory.įollow the path going west into the next hallway. ![]() When you are ready to progress you can drop onto the pipes leading into the center of the room, where you can climb up the wall of the generator to get to the next floor. In the tube directly opposite the terminal, you can pick up the Ninja Cannonball Materia.įollow the walkway to the east where you can pick up the Skill Master Materia.įinally back to the west where you can then pick up the Steadfast Block Materia. With the power turned on for this level there are now 3 Materia that you can pick up before continuing. After they’ve been dealt with, follow the room around to the opposite side and interact with the terminal in the middle of the walkway to turn the power on this level back on. You can take these out faster using Fire magic or abilities. Follow the hallway into the next room, where you will need to deal with a pair of Shock Troopers. ![]()
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